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Sandbed Material Scan

Photogrammetry processed into a tileable material. Realitycapture for mesh processing, Houdini Labs mapsbaker to a plane, Artomatix seam and macro variation removal. Interesting to leverage tools like Artomatix to really customize and create something new out of what was scanned. Definitely the smartest seam removal and material processing tools I've used. Particularly with removing light variation and content-aware PBR filling macro details that reveal tiling too quickly!

Albedo/normal/roughness/occlusion/height

Albedo/normal/roughness/occlusion/height

RealityCapture mesh - amazing how much quality you can pull just in geometry alone.

RealityCapture mesh - amazing how much quality you can pull just in geometry alone.

Artomatix helped remove lighting artifacts (thanks clouds!) and patch up macro details that quickly reveal tiling

Artomatix helped remove lighting artifacts (thanks clouds!) and patch up macro details that quickly reveal tiling

2x tiling

2x tiling