Photogrammetry processed into a tileable material. Realitycapture for mesh processing, Houdini Labs mapsbaker to a plane, Artomatix seam and macro variation removal. Interesting to leverage tools like Artomatix to really customize and create something new out of what was scanned. Definitely the smartest seam removal and material processing tools I've used. Particularly with removing light variation and content-aware PBR filling macro details that reveal tiling too quickly!